With Operation Shifting Tides, Ubisoft is adding Rainbow Six Siege’s first proper sniper since launch. Sniping has been a bit of a problem for Siege, heavily focused as it is on teamplay and not standing on a rooftop hundreds of metres from the objective.
It’s this philosophy that has seen existing sniper Glaz playing lone wolf, existing miles from any actual relevance in the meta as his playstyle clashes with several core aspects of the game. And his weapons-grade irrelevancy is a good reason to be skeptical about the introduction of Kali, with her ridiculous OTT rifle.
Concerned at the potential balancing issues such an arrival might throw up, we sat down to chat with Rainbow Six Siege game designer Emilien Lemet at the Pro League Finals in Japan. We discussed how Ubisoft Montreal can get around the the ‘lone wolf’ gameplay that snipers are best known for, and how Kali fits in with Siege’s heavy teamwork. He says a great deal that should get players excited about Kali, and also hints at a future rework of Glaz.