Balance is always a heavily discussed and debated topic in any online game, and few solutions leave everyone happy. League of Legends’ balance efforts are no exception, and Riot’s emphasis on pro play when it comes to balance decisions have always been controversial. Now the studio says it wants to balance the game for every skill level, and has detailed what that approach means.
“In the past, we’ve operated under the rough guideline of ‘we balance for Plat+ play,’” game design manager David Capurro say in the blog post. “Despite that, we’ve demonstrated that we also make balance decisions under other conditions or for other reasons. As such, we’re now formally recognizing the four audiences for which we balance Summoner’s Rift, as well as the parameters that we view as underpowered, overpowered, and reasonably balanced.”
Those categories include Average Play (everything below the top 10%), Skilled Play (everything in the top 10% except the absolute upper echelon), Elite Play (the 0.1% at the very top), and Professional Play (actual pros). Each category has its own thresholds for being under or overpowered, and a champion will only be considered balanced if they’re not overpowered in any category, and not underpowered in every category.