Riot Games’ upcoming online CCG Legends of Runeterra will be set in the same universe as its MOBA title, League of Legends. However, while it’ll feature elements familiar from LoL, like Champions and the Nexus, it looks like it’ll still be very much its own game – its game designer has said the LoR devs are “not just trying [to] directly port LoL 1:1.”
In an interview with PCGamesN, Legends of Runeterra game designer Steve Rubin tells us about how Riot approached adapting League of Legends’ elements into the card game. “Legends of Runeterra was developed from the ground up, with a focus on providing a fresh, unique CCG gameplay experience and further exploring the world of Runeterra,” he tells us.
“When it comes to familiar elements from League of Legends like the Nexus or Champions, we’re not just trying [to] directly port LoL 1:1, but rather provide immersive elements that improve the overall player experience.”