The lead designer behind Obsidian’s Pillars of Eternity games says that low sales for Pillars of Eternity II: Deadfire mean that the studio would need to fundamentally re-examine its approach if it was ever going to make another sequel.
Eurogamer highlights a Tumblr post by Josh Sawyer, who directed Pillars of Eternity I and II, as well as the beloved Fallout: New Vegas. In the post, Sawyer explains that Deadfire’s lukewarm commercial performance is an indicator that something would have to change if a Pillars III was ever to happen.
“[I]f we consider making another Pillars game in this style, we’re going to have to re-examine the entire format of the game,” Sawyer writes. He goes on to point out some possible reasons for Deadfire’s disappointing sales: “Is it because the first game satisfied the existing need and the audience just wasn’t interested in the second? Is it because awareness was lower for the sequel? Is it because despite the strong reviews and the strong sales for the first game, people didn’t ‘really’ like it?”