The first edition of the Pathfinder Roleplaying Game was released in August 2009, and grew out of Dungeons and Dragons version 3.5. More rules-dense and content-rich than D&D’s current, more accessible fifth edition, 3.5 was a very different game, but popular with the hardcore crowd. Thus, Pathfinder had a ready-made audience when it launched, and has been one of the best-selling pen-and-paper RPGs of the last decade.
And thus, enter videogames. Pathfinder: Kingmaker was based on the pen-and-paper campaign of the same name – one that had input from none other than Ed Greenwood, creator of D&D’s main campaign setting. It released in September 2018 to a mostly positive reception, though criticisms over its complexity, bugs, and the half-baked execution of some of its more ambitious ideas recurred. After three pieces of DLC for Kingmaker, Russian developer Owlcat Games is wasting no time and getting ready to show its sequel.
Pathfinder: Wrath of the Righteous is based on another classic Pathfinder campaign. We spoke with Alexander Mishulin, creative director, and Andrey Tsvetkov, head of publishing, about what they felt worked about Kingmaker, where there’s room for improvement, and what makes Pathfinder special in the midst of this exciting resurgence in classic role-playing games.