Nobody has brought any explosives. This is a problem because now I and my fellow players are stuck outside a large wooden fort, laying siege to its increasingly smug occupant – a dev-controlled character called Jack the Blade.
One of our party has headed back into the night, through the wolf-infested countryside to the stronghold we set out from, in order to grab as many powder kegs as they can carry. The rest of us wait, illuminated by the campfires we built on arrival. There’s nothing else for it: I continue to amuse myself by triggering my character’s press-up emote over the flames while others dance around me.
This embarrassing situation is taking place in Amazon Game Studio’s ambitious new survival MMO, New World. That’s no throwaway statement – the game is built on bespoke tech that utilises Amazon Web Services (AWS) cloud computing and, while it will launch with the capability to host around 500 concurrent players, the goal is to reach 10,000 before too long. There’s no upper ceiling on that number, either – it’s only limited by the geography of the continent the studio has built.