Five years ago, at E3 2016, we spoke to Phil Spencer about the future of PC gaming. Arguably the most memorable thing about Microsoft’s conference that year is how often the words “Windows 10 and Xbox One exclusive” flashed up on the stream. PC was clearly a huge focus for Microsoft at the time, so how’s that commitment holding up five years later?
Xbox Game Pass for PC, Halo: The Master Chief Collection, new releases like Microsoft Flight Simulator, and upcoming titles such as Halo Infinite and Age of Empire IV – ignoring the ongoing graphics card shortage, now is an especially good time to be a PC gamer. And it’s clearly paying dividends, as Microsoft has just revealed that Halo MCC has seen more than ten million players on PC in just over a year, many of whom are new to the series.
We speak to partner director, Jason Beaumont, and studio head of World’s Edge, Shannon Loftis, about ecosystems, Game Pass library curation, and how Microsoft hopes to reach three billion people.