Google Stadia will be faster and more responsive than local gaming systems in “a year or two,” according to VP of engineering Madj Bakar. Thanks to some precog trickery, Google believes its streaming system will be faster than the gaming systems of the near-future, no matter how powerful they may become. But if the system is playing itself, does that really count?
Speaking with Alex Wiltshire in Edge magazine #338, Google’s top streaming engineer claims the company is verging on gaming superiority with its cloud streaming service, Stadia, thanks to the advancements it’s making in modelling and machine learning. It’s even eyeing up the gaming performance crown in just a couple of years.
“Ultimately, we think in a year or two we’ll have games that are running faster and feel more responsive in the cloud than they do locally,” Bakar says to Edge, “regardless of how powerful the local machine is.”
This would be achieved using Google’s homegrown streaming tech, which it’s been teasing ever since Stadia was first announced late last year with Project Stream. The company believes its tech is capable of overcoming the hurdles presented by over-the-web gaming, despite its extensive web of datacentres sitting potentially hundreds of miles away from a user.