Standing just beyond the portal’s threshold in the Corruption of Aurealis, it can be hard to remember you’re looking at something created in a scant three weeks. Pink-leafed trees cast dancing shadows in the bright moonlight as water trickles off the floating island into oblivion below. It’s an adventure created in Core, and one of the entries in a Dungeons & Dragons contest judged today during PAX Online.
Core is currently in open alpha, and it’s a game development platform and framework that takes care of as much gamedev as you need it to do. There’s a library of assets, or you can create and share your own. Whole maps can be used or linked to other players’ worlds, and if you’ve got some scripting experience, you can set up complex routines for NPCs and enemies in your very own RPG games.
The system includes a growing library of free-to-use art, sound, and music assets, and it’s all brought vividly to life in the Unreal Engine – without users having to do any of the technical heavy lifting they’re not ready to take on.