Call of Duty: Modern Warfare’s Gunfight is the kind of game mode I didn’t know I wanted until I sat down and played it. The rules are simple: two teams with two players each attempt to wipe each other out to win a round, first team to claim six rounds wins the match. If nobody is killed within 40 seconds a neutral flag spawns, forcing both teams into the centre of the map.
There are no killstreaks and no create-a-class options at your disposal, instead everyone spawns with the same randomly generated loadout, and the loadout changes every round. Quickscoping wunderkinds will rejoice when they spawn with a Dragunov in their hands, but the tables may turn when they end up with a shotgun and a rocket launcher in the next round.
The three Gunfight maps I play all appear to be purpose-built, shrunk down adherents to Call of Duty’s three-lane structure. King is set inside a warehouse training facility and calls to mind COD 4’s Killhouse map, Pine is takes root in a dense forest, while Stack is sets up shop in a shipping container yard in the middle of a desert.