Gearbox Software is currently hard at work making Borderlands 3 for release in September – a full ten years after the studio’s previous game in the series, Borderlands 2 in 2009. During that time, the studio worked on the ill-fated multiplayer title Battleborn – a hero shooter that was overshadowed by the similar Overwatch. Development of Battleborn ended in 2017, but its legacy lives on – as according to Art Director Scott Kester, Borderlands 3 “wouldn’t be as good as it is now” if it wasn’t for Battleborn.
According to Kester in an interview with Metro, the team at Gearbox were “tired” after making Borderlands and its sequel back-to-back. The studio considered doing Borderlands 3 immediately after two, but the team “didn’t want to, we needed a break. Because if we didn’t have a break I think we wouldn’t have made something as good.”
2K gave the Borderlands team the break they needed, in the form of Battleborn. “We just want to kind of reset our palette, we’re gonna try this thing.” And thanks to that break, the team was re-energized into trying Borderlands 3.