Since its launch a month ago to the day, Humankind has been bereft of a key, high-seas war strategy: naval sieges. The way sieges currently work in the 4X game means that players have been unable to take island cities because often there’s no land to put armies on, and naval units are unable to directly siege a city. But, that’s about to change – in a (very hefty) rundown of changes coming to Humankind’s beta branch before they roll out to live, Amplitude has revealed that coastal sieges are on the way.
While there aren’t any details on this new mechanic beyond just that single patch note listed – literally, “added coastal sieges” – the list does reveal some related tweaks the studio has made to the game which will likely play into it.
There’s “improved feedback for naval transports, militias, and siege weapons” coming up, as well as some fixes that tidy up siege and naval gameplay, including an AI-focused one that solves an issue where AI doesn’t “launch a siege assault when no other options are available”. So, hopefully the game will be primed for launching coastal attacks no problem when the changes roll out.