Games are, more often than not, escapist power fantasies about taking on a superhuman role and doing things that would be impossible in any other context. That makes The Stillness of the Wind all the more striking. It’s a game that gradually takes away your choices, inexorably leading you to your own final breath.
In The Stillness of the Wind, you play as Talma, who tends to her goats and her garden on a remote patch of land. She’s living through her final days as she always has, as a subsistence farmer living off the crops she can raise and the cheese she makes from her goats’ milk. It’s the end of the world.
Developer Memory of God says The Stillness of the Wind begins with a kind of sandbox-like freedom, where you’re given the ability to explore the game’s world and its systems however you like. But as time moves ever forward, Talma starts receiving increasingly upsetting letters from her friends and family who have moved away from her village to live in the big city.